qdosmsq:pe:traps:rptr

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qdosmsq:pe:traps:rptr [2009/02/11 16:42]
george.gwilt created
qdosmsq:pe:traps:rptr [2015/09/21 11:42] (current)
george.gwilt Adding 'sprite' to definition of Bit 6 of D2.B
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 ==== Errors ==== ==== Errors ====
 |ERR_NO|Channel not open| |ERR_NO|Channel not open|
 +|ERR_NC|Not Complete ​   |
 ==== Notes ==== ==== Notes ====
   * All registers not listed above are preserved.   * All registers not listed above are preserved.
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     * Bit 4  Pointer out of window.     * Bit 4  Pointer out of window.
     * Bit 5  Pointer in window.     * Bit 5  Pointer in window.
-    * Bit 6  Pointer has hit the edge of the screen.+    * Bit 6  Pointer ​sprite ​has hit the edge of the screen.
     * Bit 7  Window request - see next Note     * Bit 7  Window request - see next Note
   * Bit 7 is set to request a pointer "​hit"​ regardless of whether the pointer is inside or outside the window. This call must be made with D3.W = -1. While this request is pending in the top window all windows are locked and only the top window gets the "​hit"​. The pointer sprite will be set according to the contents of bits 0 and 1. If bit 0 is set then the move sprite will be used: if bit 1 is set then the change sprite will be used: otherwise the empty window sprite will be used. If bit 7 is set, all other bits except 0 and 1 must be zero.   * Bit 7 is set to request a pointer "​hit"​ regardless of whether the pointer is inside or outside the window. This call must be made with D3.W = -1. While this request is pending in the top window all windows are locked and only the top window gets the "​hit"​. The pointer sprite will be set according to the contents of bits 0 and 1. If bit 0 is set then the move sprite will be used: if bit 1 is set then the change sprite will be used: otherwise the empty window sprite will be used. If bit 7 is set, all other bits except 0 and 1 must be zero.
  • qdosmsq/pe/traps/rptr.1234370522.txt.gz
  • Last modified: 2009/02/11 16:42
  • by george.gwilt